![]() It's much easier to start with a small story and add elements to it than it is to cut an epic down to the length of a haiku. If you set out to make an epic campaign spanning the whole history of Wesnoth, you'll likely (although not necessarily) become bored or frustrated along the way somewhere and give up. For a more in-depth treatment including heuristics for scenario and campaign balancing, see the Campaign Design How-To. What follows is a collection of advice to aspiring campaign designers extracted from the Wesnoth forums. ![]() If you intend to create a multiplayer campaign, see MultiplayerContent for the required syntax amendments. Note: By default, you will find your campaign in the singleplayer selection menu. If you run into errors while putting things together, DebuggingCampaigns has a few tips. The full syntax of the tag is documented in CampaignWML, and an example of a fully featured _main.cfg with one in use can be found on the BuildingCampaignsTheCampaignFile page.
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